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Level Up.pdf

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Ace Combat, 11<br />

achievements, 368–369<br />

Action Cartooning (Caldwell), 84n1<br />

actuators, 166–167<br />

Advance Wars series, 11<br />

aerial combat, 270<br />

Aero the Acrobat, 52<br />

“ah-ha!” experience, 349<br />

“aim assist,” 173<br />

aiming, 263–264<br />

Aliens (movie), 206<br />

“alley” level design, 218–219<br />

Alone in the Dark, 122<br />

Alphabetical Bestiary of Choices, 304–313<br />

alternate endings, 376<br />

American Physical Therapy Association exercises/<br />

advice, 159–161, 159n3<br />

ammunition gauge, 174<br />

amnesia, 47, 76, 76n9<br />

Animal Crossing, 117n10, 385<br />

animated cutscenes, 408<br />

animatics, 74<br />

anthropomorphic characters/themes, 92, 459<br />

anti-hero, 86n2<br />

anti-power-ups, 361<br />

appendixes (GDD), 458<br />

armor, 259–261, 361<br />

Army of Two, 112, 113<br />

Arnenson, Dave, 217n13, 223–229<br />

artificial intelligence, 13, 42, 71, 112, 113, 293<br />

artist positions (video game industry), 13–14<br />

Art of Star Wars series (Del Rey), 84n1<br />

The Art of Game Design (Schell), 15n14<br />

Ashcraft, Andy, 50<br />

Assassin’s Creed series, 21, 172<br />

Asteroids, 5<br />

attack matrix, 248, 267, 279<br />

Attack of the Clones (movie), 202n6<br />

attack patterns (boss attack patterns), 323<br />

attacks. See combat; enemies<br />

auctions/trading (MMOs), 390–391<br />

Index<br />

audience<br />

age of, 29<br />

control needs of, 158–159<br />

pitch presentation and, 417–421<br />

Auto Race, 7<br />

autosave, 192, 363–364<br />

background music, 397–398<br />

backtracking, 228<br />

badass character, 86–88, 86n2<br />

bad video games, 25, 429<br />

Band Hero, 403<br />

Banjo-Kazooie, 190<br />

Batman: Arkham Asylum, 46, 50, 110, 150, 173, 177,<br />

184, 250, 251, 277, 278, 351, 374<br />

Batman comic book, 54<br />

Batman TV program, 86, 146<br />

Battle of the Bands, 404<br />

BattleTech Centers, 5–6<br />

Battletoads, 338<br />

Battlezone, 5, 14<br />

beat chart, 74, 77–79, 214–216<br />

Beetlejuice (movie), 18<br />

beginning/middle/end (stories), 41, 50–51, 50n9, 435<br />

behavior (enemies), 284–289<br />

Bejeweled, 41, 350, 368<br />

bi-dimensional gameplay, 127<br />

Bilson, Danny, 3<br />

Bioshock, 46, 46n9, 118, 208n9, 212, 214, 372<br />

“bite-size” play sessions, 46, 79<br />

Blade Runner, 397<br />

Blazing Angels series, 11<br />

Blinx: the Time Sweeper, 26<br />

blocks/parries, 258–259, 287, 300–301<br />

Bluth, Don, 13<br />

bombs, 47–48, 247, 272, 358, 381<br />

bonus materials, 373–376<br />

bonus materials screen, 195<br />

rewards and, 373–376<br />

Borderlands, 175, 175n1, 372<br />

boring levels, 228, 363

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