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Level Up.pdf

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Who Are the People in Your Neighborhood? 117<br />

• Players ’ instruction on gameplay (though never tell the player something<br />

they already know)<br />

• A compliment to your hero on their awesomeness (or suitably quake in<br />

fear if your hero is a badass)<br />

• Humor.<br />

While your NPC is waiting to provide help to the player, give them something<br />

to do. NPCs are the “ extras ” in the video game universe, and just like<br />

extras, they need to be given “ business. ” In movie - making lingo, business is<br />

what extras do in the background of a scene to make it look like life is going<br />

on regardless of what the actors are doing: eating, talking, chopping wood,<br />

washing the floors. Simple animations are a good start. Complex activities<br />

are even better. In some games NPCs perform different activities depending<br />

on the time of day10 . Just don ’ t make the player have to chase the NPC<br />

around to talk to them.<br />

When putting NPCs into your game worlds and levels, be sure to place<br />

them within eyesight of where the player is traveling. Make them easy to<br />

find. Place them on the game ’ s mini - map if you have one. Don ’ t make the<br />

player have to hunt them down. Unless your story calls for it, don ’ t put them<br />

10 In life simulators like Harvest Moon and Animal Crossing , NPCs will go to bed if it ’ s late<br />

enough. That means that many players will not be able to interact with some characters<br />

because they ’ re sleeping. Make sure you take this into account, as you don ’ t want to waste<br />

production time creating assets that the player will never see!

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