10.12.2012 Views

Level Up.pdf

Level Up.pdf

Level Up.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

44 LEVEL 3 Writing the Story<br />

The Triangle of Weirdness<br />

I am sure you have heard of the<br />

famous production triangle (see<br />

opposite).<br />

One of the best things about video<br />

games is that, technical restraints of<br />

your chosen platform aside, you are<br />

limited only by your imagination.<br />

Developers can craft virtual worlds that<br />

feature non - Newtonian physics, bizarre<br />

characters, and absurd quests. However,<br />

it is possible to go crazy with creativity,<br />

especially when writing the game story.<br />

This is why I created the “Triangle of<br />

Weirdness. ” Notice the difference in<br />

the choices on the triangle of weirdness:<br />

characters, activities, and world.<br />

Unlike the production triangle where<br />

you can have any two points, you<br />

can only choose one corner on the<br />

triangle of weirdness. Choose any<br />

more than that and you risk alienating<br />

your audience.<br />

Let ’ s take a look at three examples of how to apply the Triangle of<br />

Weirdness to your story and world:

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!