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Level Up.pdf

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292 LEVEL 11 They All Want You Dead<br />

A quick enemy moves in bursts. They can move blindingly fast — so fast that<br />

it may seem unfair to the player, but you can balance that by limiting their<br />

attacks and moves. Help the player see quick moves coming by playing a<br />

warning animation. This will allow the player to dodge, block, or strike before<br />

the enemy completes its quick move.<br />

What is your enemy ’ s movement style? Does your enemy charge the<br />

player like a bat out of hell? Does it zigzag erratically to avoid taking fire?<br />

Does it make a beeline and then retreat? Does it jump from cover to cover?<br />

Does it crawl on the walls to ambush the player from above? Does it run<br />

away and never fight at all 8 ? Knowing your enemy ’ s movement styles will not<br />

only determine their attacks but also their personality.<br />

Determine whether your enemy moves randomly or predictably. Avoid<br />

extremes and insert variety. Too random and the player might feel the<br />

enemy moves too arbitrarily. Too predictable and an enemy feels too<br />

“ game - y.”<br />

The best solution doesn ’ t include unpredictability. For Crash Bandicoot 2,<br />

Naughty Dog tried creating more behavioral AI with less simple patterns.<br />

Focus groups found them inferior. The players liked the challenge of figuring<br />

out the enemy ’ s patterns. On the flipside, players like unpredictability in<br />

sports games. Predictable patterns become “ holes ” for the player to exploit,<br />

which ruins the experience.<br />

Coordinating several enemies ’ movements adds complexity. Consider how<br />

your enemies behave and group together during a fight. Some enemies can<br />

use flocking behavior to create realistic group movement.<br />

Look at the movement behaviors of<br />

different animals, birds, and insects<br />

for inspiration. Humans usually move<br />

in straight lines. Predatory mammals<br />

like wolves and tigers move in looping<br />

arcs as they circle their prey. Crabs<br />

move sideways rather than in straight<br />

lines. Birds fly in swooping patterns<br />

as they catch updrafts to aid their<br />

flight. Insects zigzag as they course<br />

correct during flight.<br />

8 Personally, I think enemies are more fun when you can fight them.

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