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Level Up.pdf

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Gray Matters<br />

Gray Matters 233<br />

Armed with your level maps, you are now ready to start building (or have an<br />

artist start building) your game levels. But hold on there, tiger! Before you<br />

even start thinking about enemies, mechanics or even detailed geometry,<br />

you will have to flesh out your level in gray box form.<br />

A gray box level is created within an art tool (Maya and 3D Studio Max are<br />

the two most common industry art tools, though others exist). The gray box<br />

level shows the scale, size, and relationship of basic elements pertaining to<br />

camera and character metrics. It is pivotal in determining scale, camera,<br />

and pacing. Spend time running your game character around the gray box<br />

level. Have others play the level to find confusing areas and trouble spots.<br />

Iterate on your level while it ’ s still easy to make big sweeping changes. You<br />

may find that a level works better if you rip out an entire section and stitch<br />

the remaining pieces together. A straight hallway may be more thrilling with<br />

plenty of twists and turns to transform “ boring old ” enemies, mechanics,<br />

and treasure into unexpected surprises.

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