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Level Up.pdf

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x Contents<br />

<strong>Level</strong> 8 Sign Language—HUD and Icon Design 171<br />

Health Bar 172<br />

Targeting 173<br />

Ammo Gauge 174<br />

Inventory 174<br />

Score 175<br />

Radar/Map 176<br />

Context-Sensitive Prompt 177<br />

The Clean Screen 178<br />

Icon Has Cheezburger? 179<br />

Don’t Get QTE 183<br />

HUDs, and Where to Stick ‘Em 185<br />

There Are Other Screens Than the HUD 187<br />

The Pause that Refreshes 189<br />

A Final Word on Fonts 195<br />

<strong>Level</strong> 8’s Universal Truths and Clever Ideas 196<br />

<strong>Level</strong> 9 Everything I Learned about <strong>Level</strong> Design, I Learned from <strong>Level</strong> 9 197<br />

The Top 10 Cliché Video Game Themes 200<br />

The Name Game 207<br />

Everything I Learned about <strong>Level</strong> Design, I Learned from Disneyland 208<br />

The Beat Chart 214<br />

Re-using Re-use 216<br />

The Gary Gygax Memorial Mapping Section 217<br />

The Dave Arnenson Memorial Mapping Section 223<br />

Wrapping <strong>Up</strong> Mapping 229<br />

Illusional Narrative 232<br />

Gray Matters 233<br />

Leave the Training <strong>Level</strong> for Last 239<br />

<strong>Level</strong> 9’s Universal Truths and Clever Ideas 240<br />

<strong>Level</strong> 10 The Elements of Combat 243<br />

400 Quatloos on the Newcomer! 245<br />

Now You have to Kiss Me 254<br />

On Moving 255<br />

On Guarding 258<br />

State of the Art Bang Bang 261

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