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Level Up.pdf

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134 LEVEL 6 The Three Cs, Part 2—Camera<br />

standing still, while in combat, whatever. The disadvantage of this is that<br />

players can get quickly disoriented, miss interesting and important level<br />

events and clues, or suffer DIMS.<br />

The second method is a free - look camera. This camera allows the player<br />

to stop and look around the world (effectively a first person view). The<br />

free - look camera is usually initiated by a button press, which activates a<br />

mode in which the player can use the analog stick (the one that is usually<br />

used to move the player) to rotate the camera around 360 degrees. I have<br />

seen versions of this camera where the free - look cam is restricted to a little<br />

less than 180 degrees in an attempt to mimic the natural rotation of the<br />

human neck. When the player presses the button to return back to the third<br />

person view, they are usually reoriented in the direction that the free - look<br />

cam was facing.<br />

Reorientation. Speaking of reorientation, giving the player the option to<br />

reorient the camera to its default position (behind the character in the case<br />

of a third person camera) is usually appreciated by the player. It comes in<br />

particularly useful during combat and platform jumping scenarios. Reorientation<br />

is usually achieved with a quick, single button press by the player.<br />

Speed. Be mindful of the speed of your third person camera as it is rotated<br />

around by the player. A good camera feels like it has hydraulics; it never<br />

stops dead, but rather slows down slightly as it decelerates. This will keep<br />

the player from suffering from DIMS. As a player character is usually in<br />

motion, another trick I learned is to have the camera slightly overshoot its<br />

target when the player stops and creep back to center on the player if they<br />

stay still long enough. Just remember, you NEVER want the player to get<br />

out of the camera ’ s view.<br />

The third method is to give the player selective control over the camera. Like<br />

with the first person free - look cam, this mode is activated by a button press<br />

which brings the camera in for a closer look at an object ’ s detail or into a

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