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Level Up.pdf

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256 LEVEL 10 The Elements of Combat<br />

Dashes are forward moves that can be used for defense or attack. Like<br />

dodges, dashes should be very quick to perform. Many action games like<br />

Devil May Cry (Capcom, 2001) and Darksiders (THQ, 2009) have dash<br />

moves that can be upgraded with more powerful sword or punch moves.<br />

Even your basic dash move should do something besides move the player.<br />

You want a dash to feel quick and powerful. And fast. And dare I say,<br />

dashing?<br />

The player should be able to use the dash to ram into enemies or smash<br />

breakable objects. Even though a dash targets one enemy, you can have<br />

the player ’ s momentum continue to have him hit several enemies at once or<br />

create a “ sonic boom ” to send bad guys flying! Whee!<br />

While generally used for traversal, jump<br />

moves can be combat moves too. Where<br />

would Mario be without his famous “butt<br />

bounce” attack? The collision zone<br />

should be like a good pair of pants;<br />

there should be plenty of room in the<br />

butt. Don ’ t make these pixel - perfect<br />

attacks. After the attack hits, apply recoil<br />

bounce to move the player a short<br />

distance away so the player doesn ’ t<br />

land on or next to the enemy and<br />

take damage. If the enemy hasn ’ t<br />

been killed by the butt bounce,<br />

minimize risk to the player by putting<br />

the enemy in a stunned state.

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