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Level Up.pdf

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The Pause that Refreshes 191<br />

screen as a hub, with the choices the spokes that radiate from it. Sound<br />

and music volume controls, controller settings, difficulty settings, and even<br />

bonus and cheat codes can be placed under the options heading.<br />

Calibration tool. If your game is particularly moody and dark in theme and<br />

visuals, then I suggest having a screen calibration tool. A calibration tool<br />

allows the player to adjust the screen ’ s contrast on a dark- colored image or<br />

set of color bars. While it ’ s fine for this to live in the options screen, I prefer<br />

to have the player adjust it before starting the game, to see the game in the<br />

best light … er darkness possible.<br />

Save/load game. One of the most important aspects of your game, keep it<br />

simple and automate the process whenever possible. Always start a new<br />

game with creating a new save file. Don ’ t make the player hunt around for<br />

this and make sure they quickly pick up on where it is — even in the tutorial if<br />

possible.<br />

I highly recommend allowing for several (at least three) save files. Players<br />

often restart new games after completion, want back- up files in case they<br />

make catastrophic choices during gameplay, or even just to let someone<br />

else concurrently play the game.<br />

Customization goes a long way when creating a save file. Let the player<br />

name their own files. Store playtime, titles of game levels or chapters, and<br />

even inventory items like lives or gear to help the player remember their<br />

progress. Show icons or images to help jog the player ’ s memory further.<br />

Everything helps.

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