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Level Up.pdf

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Sounds Like a Game to Me 401<br />

• Weapons. Guns bang, swords clang, and laser blasters “ pew pew! ”<br />

The bigger the weapon, the bigger the sound effect. Your weapons can<br />

also sound as unique as they look: for example, Star Wars’ iconic hum<br />

of a lightsaber.<br />

• Hit reactions. “ Oomph!s ” , “ Ow!s ” , and “ Aarrgh!s ” may sound funny<br />

while you are recording them, but they are some of the most important<br />

sounds in the game. Whenever the player gets hit, they need to know it!<br />

• Vocal cues. Need to communicate to the player? Use your character.<br />

Having your hero say “ What ’ s this? ” when they spot treasure or “ That ’ s<br />

better! ” after being healed will not only let the player know what ’ s been<br />

accomplished or is possible but it ’ s a chance to add some character<br />

to your character. Don ’ t forget effort<br />

cues, such as grunts of exertion when<br />

pushing moveable blocks and pulling<br />

stubborn levers.<br />

• Death. Nothing says “ you ’ re dead ” , better<br />

than a good blood - curdling scream. Make<br />

sure you account for all the horrible ways to<br />

go, from a groan when getting slain to the<br />

gurgle of death by drowning to a long<br />

scream when plummeting off a cliff.<br />

• Success. Use both “ musical ” and vocal<br />

sound effects to indicate success to your<br />

player. Play a “ sting ” to let players know<br />

they ’ re a winner and don ’ t forget to have<br />

your character celebrate vocally with a<br />

“ woo - hoo! ” or “ yeah! ”<br />

For temporary sound effects, I suggest buying CD libraries from sound ­<br />

effect providers like Sound Ideas or Hollywood Edge. Their libraries have<br />

sounds for things you can ’ t even believe anyone would ever need: cougars<br />

sneezing or the hum of a nuclear reactor. They even have sound effects<br />

from some of the most popular Hollywood movies and TV shows. Even if<br />

you don ’ t have a dedicated sound effects designer on staff, they are useful<br />

tools to have around the studio. Be prepared to spend many hours trying to<br />

fi nd “ the right ” sound effect.<br />

You can also find many sound effects online for free (though of course<br />

always check for copyright and so on — better to be sure than on the end of<br />

a zillion dollar lawsuit later). However, even with all of these great resources<br />

online, sometimes you just can ’ t find the effect you need. This is why I turn<br />

to sound editing tools like Sound Forge or Vegas. With these programs I can<br />

quickly and easily mix together two or more sounds to get an idea across to<br />

my sound effects designer.

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