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Level Up.pdf

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262 LEVEL 10 The Elements of Combat<br />

regenerating health, promotes “ attack then retreat ” strategies. Vehicles play<br />

a big part of the gameplay as well.<br />

Call of Duty: Modern Warfare has a multiplayer mode that concentrates<br />

on short- range combat with intense action. Players can concentrate on<br />

upgrading their weapons and characters like in an RPG.<br />

Team Fortress 2 resembles an RPG but the players assume widely varying<br />

skill - based roles. The game modes promote teamwork over single player<br />

actions.<br />

Left4Dead is also all about teamwork; in fact, you can ’ t win without it. While<br />

most multiplayer shooters match opponents one - to - one, Left4Dead pits a<br />

handful of players against an endless horde of zombies. Game modes<br />

resemble stories more than in other shooters.<br />

Even in games where shooting isn ’ t the main focus of play, ranged combat<br />

can immediately change the dynamic of the game. This is why I recommend<br />

that if a game isn ’ t a shooter then guns should be saved until later in the<br />

game. Let the player get used to their moves and attacks without a gun first.<br />

When you feel like they ’ ve learned all they can, then go ahead and arm them.<br />

Creative Director Hardy LeBel, who has designed many successful shooters<br />

like Halo: Combat Evolved and SOCOM 3, says that ranged combat is about<br />

building a distinctive rhythm. There are several factors that influence that<br />

rhythm such as targeting methods, reload times, weapon fire rate, weapon<br />

accuracy, rate of fire and lethality, the availability of ammunition, the<br />

availability of area - of- effect weapons like grenades, player health mechanics,<br />

and so on. Even level design, AI behavior and mechanics all contribute to<br />

that rhythm. Whew! That ’ s a lot to digest at once, so let ’ s start with the<br />

three As: action, aiming and ammo.<br />

Action is the loading, firing and unloading of a gun. Here are some<br />

questions you need to ask about a weapon ’ s action:

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