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Level Up.pdf

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394 LEVEL 15 Some Notes on Music<br />

Music and sound in gaming has come a long way in a short time. Back in<br />

the 1970s and 1980s, arcade and console programmers had only electronic<br />

beeps and boops to play with. Even with the limitations, game creators were<br />

able to create some simple but memorable musical themes (or even just<br />

jingles) for games like Pac - Man, Donkey Kong, and The Legend of Zelda.<br />

Sound advances happened with almost every system; voice synthesizing<br />

and MIDI format audio meant that music became more lush. However,<br />

game creators were limited because sound and music files took up a good<br />

amount of memory on cartridges.<br />

The big jump in game music came with CD media games. Starting with Red<br />

Book audio (Red Book being the set of standards for CD audio), music and<br />

audio in games was not only able to sound just like any other recorded<br />

music, but it was possible to store more of it on the CD. As games moved<br />

onto DVD media, the biggest problem with sound and music, storage<br />

space, was no longer an insurmountable issue. Nowadays streaming sound<br />

(compressed into MP3s, Ogg Vorbis, or console - specific formats and<br />

decompressed as needed by the sound chip) is used on modern PC and<br />

console games. Emphasis shifted from the programmatic issues with music<br />

and sound to what to do with it creatively.<br />

The first question you need to ask yourself when thinking about music<br />

design is, “ what kind of music do I want? ” There are really two answers to<br />

this question: licensed or original.<br />

Licensed music is previously recorded music that can be “ licensed ” for<br />

use in a game for a fee. While music publishers own the rights to the<br />

recorded music, there are also companies that work on behalf of the<br />

publishers to negotiate licensing deals including ASCAP (the American<br />

Society of Composers, Artists and Publishers) and Third Element. Obtaining

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