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Level Up.pdf

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Brainstorming 33<br />

As you can see, the topics didn ’ t really relate exactly to each other; sure,<br />

they are all things you may find a combat/driving game to have. The ideas<br />

don ’ t have to be original at this stage either; you are merely cataloging<br />

ideas and concepts. As you design them further, then you can start thinking<br />

of things like originality or even fun.<br />

When I am brainstorming, I like to write on a very big whiteboard. You may<br />

prefer to use lots of Post- It notes. Index cards work pretty well too. It doesn ’ t<br />

matter. What matters is that these ideas get recorded. Even if they don ’ t<br />

work out, you can always use them for some other game.<br />

An excellent exercise you can use to brainstorm your game idea is to create<br />

the box and the manual. What would the cover image be? What would the<br />

bullet points on the back of the box read? How would you communicate the<br />

game in a black and white, 16 - page manual? By placing these limitations on<br />

your idea, you can streamline your idea to the bare essentials. Here ’ s an<br />

example of the back of game box that you can use as a template.

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