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Level Up.pdf

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396 LEVEL 15 Some Notes on Music<br />

Here are a few musical terms that I have found useful to know:<br />

• Accent: to place emphasis on a beat to make it louder or longer. As in,<br />

“ that beat could use a little more accent. ”<br />

• Beat: the “ pulse ” of the music. Music is measured in beats. Music can<br />

have fast beats or slow beats.<br />

• Chord: three or more tones that create a harmony.<br />

• Instrument: an object that produces music. Synthesized music<br />

replicates the sounds instruments make. The instrument used can<br />

greatly change the theme and mood of a piece.<br />

• Mood: the “ feel ” or theme of a musical piece. The mood of a musical<br />

piece can be based on emotion (fear, excitement), action (sneaky,<br />

combat) or even location (tropical, Russian). Mood is created by<br />

instruments and changes in tempo and beat.<br />

• Octave: this is the interval between one musical pitch and another with<br />

half or double its frequency; one octave up has twice the pitch. One<br />

octave down has half the pitch. Usually, I find that you will be telling the<br />

composer to bring something “ up an octave ” or “ down an octave ” to<br />

make it sound higher or lower pitched.<br />

• Pitch: the highness or lowness of a tone. A tone ’ s pitch can be adjusted<br />

either higher (to sound like the Chipmunks) or lower (to sound demonic).<br />

A tone ’ s frequency is adjusted to add variety into game sounds without<br />

creating new sounds, for example a sword clanging on metal can have<br />

its frequency changed so the player doesn ’ t have to hear the same<br />

sound over and over.<br />

• Rhythm: the controlled movement of music in time. Ravel ’ s Bolero<br />

builds in rhythm to a frantic conclusion.<br />

• Tempo: the rate of speed of the music, which can range from very very<br />

slow to very very very fast. There ’ s even a specific tempo for walking<br />

speed called andante!<br />

• Theme: the “ heart ” of the musical composition. Usually a composer will<br />

come up with the theme first and then “ flesh it out ” to fit the length<br />

required. For example, John Williams ’ Raiders of the Lost Ark March was<br />

created when Steven Spielberg couldn ’ t decide between which of two<br />

themes he liked better … so he had Williams combine them together!<br />

• Tone: the sound or characteristic of a particular voice or instrument.<br />

• <strong>Up</strong>beat: refers to the last beat of a measure, but can be used to refer to<br />

making the music sound happier, friendlier, or faster.<br />

• Volume: referring to the softness or loudness of the music.<br />

Now that you can communicate with your music director, you need to<br />

consider the genre of your game. What style of music do you want for your

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