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Level Up.pdf

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Ideas: Where to Get Them and Where to Stick Them<br />

25<br />

used in other games. Games start to feel derivative. You also get that<br />

creepy synchronicity when developers put out similar games at the<br />

same time 3 . Take the time to expand your educational horizons, even<br />

just a little. You don ’ t have to get a degree in the subject; just thumb<br />

through a magazine or two, spend an afternoon at the library or<br />

research something new on the Internet. In other words, stop reading<br />

so much crap and break the cycle, fanboy!<br />

2. Take a walk, drive or shower. When the active part of your brain is<br />

being occupied by a familiar activity like walking or driving, then your<br />

subconscious is free to start wandering and making connections it<br />

would normally never make. These connections often lead to great<br />

ideas. Besides, many game designers could stand an occasional<br />

shower. Please make sure though that if you drive to get ideas, you<br />

invest in a hands - free recording device or stop your car first before you<br />

jot down your thoughts.<br />

3. Attend a lecture. I love the Game Developer ’ s Conference because I<br />

get inspired by the game design lectures and discussions. I often end<br />

up with a notebook full of ideas. Make sure you share some of your<br />

ideas with your fellow game designers, too. It ’ s always good to “ stretch<br />

your idea ’ s legs ” to find out where it bends and where it breaks. Just be<br />

prepared to be told your ideas are stupid 4 .<br />

4. Play a game, preferably a bad one. Playing a good 5 video game has<br />

its benefits, but I find it more educational to play a bad game. As you<br />

play a bad game, look at the things in the game that were done poorly.<br />

Then think about what you would do to improve them. Consider how<br />

many people “ invented ” the airplane before the Wright Brothers built<br />

and flew their plane. Sometimes it takes several iterations on an idea<br />

before it works successfully.<br />

5. Regardless of the above, follow your passion. You never know<br />

when you ’ ll get a chance to use something you love in a game design.<br />

Even if you do read comics and play video games, if you really love<br />

something, that love will shine through in your game. Satoshi Tajiri<br />

designed Pok é mon as a game version of his love for collecting insects.<br />

Dave Jaffe turned his love for Ray Harryhausen movies into God of War.<br />

Shigeru Miyamoto often turns his real - world hobbies into game designs.<br />

If you follow your passions, designing your game won ’ t even feel like<br />

work.<br />

3 This is the same phenomenon that gave us two volcano - themed movies in one year, Dante ’ s<br />

Peak and Volcano , back in 1997.<br />

4 And then when someone tells you your idea is stupid, you can retort with Michel Gondry ’ s<br />

quote!<br />

5 I realize that “ good ” is extremely subjective. Good could mean highly rated, best - selling,<br />

competently made or even just damn cool.

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