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290 LEVEL 11 They All Want You Dead<br />

both attributes they end up feeling “cheap” as they ’ ve been given an<br />

advantage that the player cannot match. Whenever an enemy is extremely<br />

overpowered or too perfect at making attacks, it feels like the player is<br />

fighting a computer rather than an actual living creature.<br />

But I digress.<br />

A slow enemy works best when there are lots of them. One zombie isn ’ t<br />

very threatening, but a dozen of the slow - moving undead can make even<br />

the most stalwart hero a little nervous. Often a slow enemy packs a big<br />

wallop: if the player gets hit, it ’ s their own damn fault. Or you can give a<br />

slow - moving enemy a fast attack to keep the player on their toes. Slow<br />

enemies often have built- in defenses, allowing them to brace themselves<br />

against a player ’ s attack or casually swat them aside. If you want your<br />

enemy to feel powerful, have them move slowly like the Tyrant, Nemesis<br />

and Dr. Salvador from the Resident Evil series. The inevitability of the bad<br />

guy advancing on the hero can make the player panic and make fatal<br />

mistakes.

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