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The Music of Mechanics 341<br />

Gaming website Old Man Murray 5 created a review system called “start to<br />

crate” that gauges the time it takes a player to encounter a crate in a game.<br />

While the article is meant to be satire, I find it to be a good gauge to<br />

determine just how creative your game is. Rather than reinvent the wheel …<br />

err, crate, here is a list of 50 breakable objects you can populate your game<br />

with other than a crate:<br />

Barrel, treasure chest, vase, urn, trash can, mailbox, newspaper stand, baby<br />

carriage, metal drum, cargo container, cardboard box, cage, lantern, lamp post,<br />

filing cabinet, fish tank, toy box, keg, hay bale, pile of skulls, dog house, bird<br />

house, Tiki idol, statue, fortune - telling machine, church donation box,<br />

suggestion box, ATM, hollow tree stump, attach é case, safe, suitcase, TV<br />

monitor, fuel tank, refrigerator, oven, breadbox, bureau, wardrobe, parked car,<br />

coffin, arcade machine, soda machine, fire hydrant, vending machine, oxygen<br />

canister, filled shopping cart, one - armed bandit, copy machine, and toilet.<br />

There. You never have to have a crate in your game again. You ’ re welcome.<br />

There is one more type of mechanic, which is the rarest one of all. It ’ s the<br />

mechanic that ’ s “ just for fun. ” This can be the player piano that plinks out a<br />

tune as you approach it or the toilet that flushes if you interact with it. Don ’ t<br />

be afraid to include these just- for- fun props in your own game.<br />

The Music of Mechanics<br />

In the great chili pot that is video game design, hazards are the beans. Just<br />

like beans, they act as filler when you don ’ t have enough meat to go around<br />

5 See http://www.oldmanmurray.com/features/39.html for the article in question.

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