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Level Up.pdf

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244 LEVEL 10 The Elements of Combat<br />

1. Violence in video games is graphic, dramatic and visceral.<br />

2. As a result of the above, it offers a player the quickest positive response<br />

feedback loop.<br />

The player does an action (hitting, shooting), sees the immediate result<br />

(enemy is killed by attack), which grants a reward (experience, money,<br />

power- up). This elegant feedback loop allows for quick and frequent playerto<br />

- world interaction. It ’ s Freud ’ s pleasure principle 1 in practice. Ring the bell,<br />

a reward is gained. Why stop ringing the bell?<br />

Another reason why violence is common in video games is that other<br />

human interactions like conversation, romance,<br />

comedy and manipulation are hard to recreate in<br />

games! The result is (a) alternate methods of<br />

gameplay aren ’ t explored by development teams<br />

as often as violent ones. (b) Because game<br />

players tend to buy the same types of games over<br />

and over, (c) publishers find that newer styles of<br />

play are harder to sell. 2 (d) Parents and other<br />

social groups who mean well don ’ t always find out<br />

all of the facts before leaping to the assumption<br />

that all video games are violent.<br />

Let ’ s avoid all of this stress by doing our part as<br />

responsible members of society and keep mature<br />

games out of the hands of younger gamers. There<br />

are plenty of alternative games out there. You<br />

wouldn ’ t take a little kid to a R - rated movie, so<br />

why would you let them play a M - rated video<br />

game?<br />

As mentioned back in <strong>Level</strong> 3 , the ESRB reviews<br />

and provides ratings for game content. At their<br />

website3 you can find their descriptors of violence<br />

found in games:<br />

• Comic mischief. Depictions or dialogue involving slapstick or<br />

suggestive humor.<br />

1 The fact that a developer called “ id ” created the FPS, a genre that directly adheres to<br />

Freud ’ s pleasure principle, is almost too delicious to ignore.<br />

2 EA ’ s marketing team tried to cancel their best selling game, The Sims , during its entire<br />

development; they thought no one would buy it!<br />

3 http://www.esrb.org/ratings/ratings_guide.jsp

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