10.12.2012 Views

Level Up.pdf

Level Up.pdf

Level Up.pdf

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

400 Quatloos on the Newcomer! 245<br />

• Cartoon violence. Violent actions involving cartoon - like situations and<br />

characters. May include violence where a character is unharmed after<br />

the action has been inflicted.<br />

• Fantasy violence. Violent actions of a fantasy nature, involving human<br />

or non - human characters in situations easily distinguishable from real life.<br />

• Violence. Scenes involving aggressive conflict. May contain bloodless<br />

dismemberment.<br />

• Intense violence. Graphic and realistic - looking depictions of physical<br />

conflict. May involve extreme and/or realistic blood, gore, weapons and<br />

depictions of human injury and death.<br />

When designing violence in games you should realize that it ’ s all about<br />

context. The more violent activities the player does themselves, the higher<br />

the rating. Ask yourself these following questions to help determine the<br />

proper rating for your game:<br />

• Does the player do the violence themselves? Do they use realistic weapons?<br />

• How frequently does the player perform the violent act?<br />

• Does the game reward the player for performing violent acts? Does the<br />

game show that violence is “ not appropriate ” in any way?<br />

• How graphic is the violence? Is there dismemberment? Do the game<br />

visuals linger on the violence?<br />

• Is there leftover residue like bloodstains or gibs? Better graphics equal<br />

more realistic graphics equals more realistic violence.<br />

• Is the violence against “ bad guys? ” Do the enemies suffer as they are<br />

being killed/defeated?<br />

Now that you know how violent your gameplay will be, let ’ s start to design<br />

how it is going to happen.<br />

400 Quatloos on the Newcomer!<br />

When designing combat moves for your character, first consider your<br />

character ’ s personality. Is your character acrobatic like the Prince of Persia?<br />

Is your character jumpy like Mario? Stealthy like Solid Snake? Brutal like

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!