10.12.2012 Views

Level Up.pdf

Level Up.pdf

Level Up.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

crunch time, 58, 423<br />

Csíkszentmihályi, Mihály, 342<br />

customization, of characters, 89–90<br />

cutscenes, 407–416<br />

Dabney, Ted, 4<br />

Dance Dance Revolution, 403<br />

Dark Castle, 28, 162<br />

The Darkness, 135<br />

dark rides, 6, 6n7, 271, 271n8<br />

Darksiders, 112, 118, 222, 251, 256<br />

Darkstalkers, 14<br />

dashes (moving), 98, 256<br />

Dave Arnenson Memorial mapping section, 217n13,<br />

223–229<br />

Dawn of War series, 11, 123<br />

Day of the Tentacle, 123<br />

The Day the Earth Stood Still (movie), 397<br />

DC Universe Online, 10<br />

DDB. See dynamic difficulty balancing<br />

Dead Rising, 196n17<br />

Dead Space, 110, 185, 186, 190, 208, 276<br />

Dead to Rights 2, 112<br />

death (character death), 51–52, 277–279, 401<br />

death match/free-for-all, 383<br />

Defender, 50, 272, 338<br />

Defend My Castle, 199<br />

Defense Grid: The Awakening, 11<br />

defensive power-ups, 357–358<br />

Demolition Man (movie), 315<br />

demos, game, 420–421<br />

Densha de Go! 64, 11<br />

design blinders, 239, 363, 422, 427<br />

designers (game designers), 14–15, 227<br />

Devil May Cry, 175, 247, 256, 295, 326, 335, 338<br />

Diablo, 138, 174, 276<br />

Diablo III, 123<br />

diffi culty<br />

difficult video games, 338<br />

difficulty level adjustment, 362<br />

dynamic difficulty, 324, 329, 362<br />

of game design business, 421–424<br />

Dig Dug, 9<br />

Diner Dash, 9, 198<br />

Disney, Walt, 209, 221n14<br />

Disney Animation: the Illusion of Life (Abbeville<br />

Press), 84n1<br />

Disneyland<br />

Haunted Mansion, 6n7, 136, 204n7, 271, 271n7<br />

imagineers, 209, 212, 221, 271, 393<br />

level design and, 208–214<br />

dodges/rolls, 255<br />

Donkey Kong, 5, 13, 28, 210, 394<br />

Donkey Kong Country, 14<br />

Doom, 128, 277, 381<br />

doom buggies, 136n6<br />

Doom-induced motion sickness (DIMS), 129<br />

doors, 333–334<br />

Index 485<br />

double bolting, 274, 274n9<br />

Double Dragon, 9, 111<br />

double jump, 102<br />

downloadable content, 374<br />

Dragon’s Lair, 13, 48, 184, 251, 339<br />

Drawn to Life series, 90<br />

Dude with Sword, 65, 419, 425<br />

Duke Nukem Forever, 425n4<br />

Dune (movie), 45<br />

Dungeons and Dragons, 10, 198, 202, 217, 217n13<br />

dynamic difficulty balancing (DDB), 362<br />

dynamic score (music), 398<br />

Dynamite Heady, 217, 345<br />

Earthworm Jim, 360<br />

economy<br />

economic system (treasures), 370<br />

game economy (beat chart), 79<br />

MMO games, 387<br />

Electroplankton, 404<br />

Elfman, Danny, 18<br />

emergent gameplay, 424<br />

emotions (players’ emotions), 234, 234n17, 239,<br />

239n19<br />

employment possibilities (video games), 12–22<br />

encumbrance, 259–260<br />

endings, 48–49, 376. See also beginning/middle/end<br />

enemies, 71, 281–329. See also bosses<br />

attacks, 299–304<br />

attributes, 282–294<br />

designing, 304–314<br />

design template, 467–468<br />

fi ghting, 296–304<br />

hating, 314–317<br />

non-enemy, 317–318<br />

enemy design template, 467–468<br />

enemy introductions, 295<br />

Entertainment Software Ratings Board. See ESRB<br />

environments (list), 461–463. See also worlds<br />

environmental effects (music), 399–400<br />

ergonomics, 155–156<br />

ESRB (Entertainment Software Ratings Board), 20,<br />

20n20, 60–61, 60n3, 61n4, 244–245, 244n3<br />

evolution of game ideas, 26–28<br />

explore goal, 213<br />

extreme wide shot, 141<br />

eye level, 145<br />

Fable series, 87, 214, 376, 377<br />

falling, 101, 105–106<br />

Fallout 3, 48, 112, 213, 363, 371<br />

false kill, 325<br />

Fantasy! Cartooning (Caldwell), 84n1<br />

Far Cry, 49<br />

Farm Wars<br />

high concept pitch presentation, 471–479<br />

one-sheet sample, 431–432<br />

ten-page sample, 438–444

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!