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Level Up.pdf

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Gray Matters 237<br />

they can ’ t articulate why 18 . I find this works best when the character is<br />

entering the boss ’ s lair at the end of the game.<br />

Another fun way to torture your player using level geometry is to force them<br />

to walk across very thin platforms over great heights, boiling lava, or swirling<br />

whirlpools. Increase the danger by using a bird ’ s - eye view camera to view<br />

the action. I call these perilous situations sphincter twitchers, and use<br />

them in all of my level designs. Even if the player is never in danger of<br />

dying, they sure will feel like they are!<br />

When working with your artist, unless the surface is specifically designed<br />

like a ramp, stairs or natural incline, make sure any geometry that the player<br />

18 I have no idea if this trick works on Azeri - reading players.

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