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Level Up.pdf

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382 LEVEL 14 Multiplayer—the More the Merrier<br />

Head - to - head: two or more players compete against each other in real time<br />

on the same game system. Most sports, action, and some FPS games<br />

allow for head - to - head play.<br />

Network/peer- to - peer: two or more play with and against each other in<br />

real time on machines connected via LAN or wide area network (WAN, aka<br />

“ the Internet ” ). The difference between the two is proximity: WAN extends<br />

past a room, office, or campus. LAN parties (where everyone brings their<br />

computer over to someone ’ s house to play a FPS) are still quite popular<br />

social events. Or they can be wireless as with the Nintendo DS.<br />

Client server LAN: a computer that is big and fast enough to handle<br />

multiple users at once. Some MMO games and MMORPGs use client<br />

servers to handle the enormous<br />

traffic, and have many LANs to<br />

handle the user demand.<br />

Once you ’ ve decided how your player<br />

is going to connect, you have to<br />

determine what they are going to<br />

play. There are broadly three different<br />

styles of play found in multiplayer<br />

games:<br />

In competitive games, players have the same objective but work against<br />

each other — often fighting to the “ death ” to complete an objective first or<br />

achieve the highest score.<br />

Cooperative games give players the same objective while (in theory)<br />

working together to achieve them. After playing Gauntlet with my stupid<br />

friends, I realized even a cooperative game can easily dissolve into a<br />

competitive one.<br />

Conjugate gameplay has players sharing the same gameplay space but<br />

not the same goals. With the rise of massively multiplayer online games<br />

(MMOs) and massively multiplayer online role - playing games<br />

(MMORPGs), conjugate gameplay has become increasingly frequent as<br />

dozens if not hundreds of players dash around the game world at the same<br />

time, each with their own agendas and motivations.<br />

So just what are these motivations? Well, I ’ m glad you asked, otherwise I<br />

wouldn ’ t have had anything to write about for the next few pages. Look at all<br />

of these game modes found in multiplayer games; some unique to the<br />

genre. You can easily combine these modes to create conjugate gameplay<br />

scenarios:

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