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Level Up.pdf

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32 LEVEL 2 Ideas<br />

3. Something to write on<br />

4. A place to work<br />

5. Collaborators, preferably ones who also have working brains.<br />

Before you start brainstorming, you need to set some ground rules. First,<br />

there is no such thing as a stupid or bad idea. Say yes to everything at this<br />

stage. Make sure you collaborate with people from other disciplines than<br />

game design: programmers, artists, testers, writers. The more diverse your<br />

brainstorming group is the better9 . People always surprise me with what<br />

they bring to the idea creation process.<br />

Think about all the things you want your game to be. Then write them down.<br />

Your goal is to free associate an idea as far as it can go. Milk the idea<br />

completely. When you have reached the ridiculous, then squeeze it once<br />

more and let it go. Here are some of the notes from one of my<br />

brainstorming sessions:<br />

9 Keep in mind that everyone you invite to your brainstorming session should understand how<br />

to make a game though, otherwise you might waste a lot of time on unrealistic ideas.

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