10.12.2012 Views

Level Up.pdf

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T<br />

LeveI 17<br />

And Now the Hard Part<br />

If you followed the instructions in this book, you are now the proud creator<br />

of a great game idea and a 200 - plus page game design document. You<br />

have everything you need to make an actual video game, right? Wrong!<br />

Your work is just beginning. Before you actually make the game, you will<br />

have to find a publisher to publish your game. And to find a publisher, you<br />

will need a pitch.<br />

A pitch is a streamlined, easily digestible version of your game design<br />

document. It contains everything that ’ s great and original about your game<br />

without all the “ twiddley bits 1 . ”<br />

Since most pitches are presented to groups in boardrooms, I highly<br />

recommend using Microsoft PowerPoint or some other presentation software<br />

to create your pitch document. To help, I have included an outline of what<br />

you should include in a pitch presentation in Bonus <strong>Level</strong> 9 . The basics of<br />

this document are these:<br />

• Title screen with logo<br />

• Company profile<br />

• High concept<br />

• A few pages of details<br />

• Proof of why your game will be awesome/make everyone lots of money.<br />

When creating a pitch presentation, remember the basics of making<br />

presentation slides: choose a font that you can read, don ’ t put too much<br />

information on one page, and everyone loves pictures.<br />

1 “ Twiddley bits ” is game industry lingo for all the details you ’ ve worked really hard on but<br />

other people don ’ t really need to hear about when you are telling them about your game.<br />

They ’ re important to making the game, but not to selling it to a publisher.

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