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Level Up.pdf

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314 LEVEL 11 They All Want You Dead<br />

fighting stormtroopers no matter what planet I am on. Other villains<br />

can appear, but the player should be constantly reminded of their<br />

arch - nemesis.<br />

• Come up with a way to tie them together. What ’ s the one visual or<br />

behavioral cue that will differentiate your enemy from the others in your<br />

game? Or from other games? Within your game, you can create groups<br />

of enemies based on shapes, color, physical attributes, weapons, or<br />

uniforms.<br />

• Be economical with your enemies. Re - use models, animations, and<br />

textures wherever possible to get the most bang for your production<br />

buck. When creating similar enemies with different behaviors and<br />

attacks, make them look different at a glance. I call this design mentality<br />

“Red Ninja/Blue Ninja” as a red ninja enemy may be set to hop and<br />

throw shuriken, while a blue ninja may use dash attacks with sai. Sub ­<br />

Zero and Scorpion, two of the most famous characters from Mortal<br />

Kombat series, were originally just reskinned versions of each other 12 .<br />

• Does the enemy belong in your world? You wouldn ’ t expect to find a<br />

cybernetic death - mecha in a Super Mario game; that world is too<br />

whimsical for such “ serious ” enemies. Conversely, a goomba would be<br />

seriously out of place in a realistic Medal of Honor style title.<br />

• Make your enemy look like an enemy. Glowing red eyes, demonic<br />

horns, fangs, clawed hands, spikes, skull ornamentation, ragged capes,<br />

fearsome masks and helmets that obscure faces. Sure, this is<br />

stereotypical imagery but if your player sees a character in the world with<br />

any of these visual traits, they ’ re going to shoot first and ask questions<br />

later. Stereotypes are stereotypes for a reason: they ’ re easy for the<br />

viewer to understand. Don ’ t be afraid to use them to your advantage.<br />

• … Or go against expectation and type. You can go against “ type ”<br />

and juxtapose your enemy ’ s visual with their behavior. How about a cute<br />

bunny that turns into a slavering killer? Or a hulking troll that will burst<br />

into tears when attacked? The more personality you can add to make<br />

your enemy feel and look unique, the better 13 .<br />

I Hate You to Pieces<br />

When introducing your boss to the player, do it in a memorable fashion.<br />

Who can forget Darth Vader ’ s entrance in Star Wars? Make sure the player<br />

12<br />

Of course, in the case of Sub - Zero and Scorpion it would be “ blue ninja, yellow ninja ” ,<br />

which doesn ’ t quite have the same zing.<br />

13<br />

Just remember not to violate the triangle of weirdness.

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