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Level Up.pdf

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Other Camera Notes 149<br />

the way up or a third of the way to one side or another. Of course, once you<br />

have mastered the rule of thirds, you will want to break it. That ’ s OK too.<br />

After all, you are an ar- teest.<br />

Another tried and true rule is called crossing the line. Just like in the rule<br />

of thirds, there is an imaginary line that cuts through the middle of your<br />

scene or environment. Let ’ s say you have your hero running away from a<br />

deadly trap.<br />

The hero has just crossed the line, which makes it look like he is running<br />

first to the right and then to the left, which just looks weird and doesn ’ t<br />

convey that our hero is running in the same direction. Instead, add a shot<br />

of our hero from the front to show that this is the same guy in the same<br />

place.<br />

You also want to apply crossing the line when you have two characters<br />

talking to each other, otherwise they ’ ll look like they are talking to someone<br />

else off screen.<br />

Always Point the Camera to the Objective<br />

An excellent rule of directing your shot, whether it is in - game or in a<br />

cutscene, is that the camera should tell the player what they should be<br />

looking at. For example, you enter a mysterious, underground chamber. The<br />

player can be told any number of things by the camera ’ s movement: where<br />

puzzle elements can be found, the appearance or location of enemies, a<br />

dramatic reveal of a beautiful piece of architecture, or where the exit is. Or

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