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Level Up.pdf

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Writing the GDD, Step 2: The Ten-Pager<br />

PAGE 4: GAMEPLAY<br />

67<br />

Remember that big list of gameplay genres from <strong>Level</strong> 3 ? Here is where you<br />

apply those game genres to your game. Start with the gameplay and detail<br />

out how the sequence of play is presented. Are there multiple story<br />

chapters? Or is your game divided up into levels or rounds? Are there any<br />

cool scenarios like driving while shooting or running away from a giant<br />

boulder? Call attention to them. Include your big set pieces, as they will get<br />

your reader interested in your game. Use your USPs from your concept<br />

overview here. Don ’ t forget to outline any minigames, and include a short<br />

description and illustration. Diagrams are a great way to illustrate otherwise<br />

hard - to - imagine gameplay concepts.<br />

Once you have written about your gameplay, go into detail about any<br />

platform - specific features. What game features capitalize on the platform ’ s<br />

hardware? Does your game utilize a memory card or a hard drive or is it<br />

downloadable? Does it use a camera or a motion controller? Is your<br />

multiplayer mode played split screen? Cover these details because they will<br />

be important for readers to understand what technology requirements will be<br />

needed to produce your game.<br />

PAGE 5: GAME WORLD<br />

Present some images and descriptions of the game world. List out<br />

environments mentioned in the story. Provide short descriptions that outline<br />

what the player will find there. How do these locations tie into your story?<br />

What mood is being invoked in each world? What music will be used? How

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