10.12.2012 Views

Level Up.pdf

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Everything I Learned about <strong>Level</strong> Design, I Learned from Disneyland 213<br />

The explore goal allows the player to discover the story at their own pace.<br />

The island village in The Legend of Zelda: The Wind Waker and city of<br />

Megaton in Fallout 3 let the player explore the environment and create the<br />

story in their own order. Freedom of mobility and conversation are<br />

important storytelling tools when exploring is the player ’ s goal.<br />

While there are many educational games, the educate goal has yet to make<br />

the full transition into entertainment games. Educational games carry a<br />

stigma that they are only for younger or “ non - gamer ” audiences. There are<br />

exceptions. Assassin ’ s Creed 2 exposes players to the history and<br />

characters of the Italian Renaissance. The developers of Guitar Hero<br />

promise their next title will teach players how to actually play a real guitar.<br />

Emphasize observation and imitation when determining the player ’ s goals<br />

and gameplay.

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