10.12.2012 Views

Level Up.pdf

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Might as Well Jump 103<br />

The target the player is trying to hit is a safe spot about half a jump length<br />

away from the edge of the opposite ledge. However, landing right on the<br />

edge makes a player nervous! This means when you create your jump,<br />

make sure to add one more jump length to your distances to make the<br />

player feel confident and secure when landing.<br />

For smaller and floating platforms, the target should be the dead center of<br />

the platform — make sure there is enough space for them to land. There ’ s<br />

not a lot of room on most floating/single platforms, which is why I don ’ t<br />

recommend having a post- landing slide animation to your jump.<br />

When a player gets nervous, they tend to jump again. If their target is too<br />

small, they will usually jump themselves to their death. Save the really small<br />

platforms for expert jumping puzzles. (Usually found late in the game.)

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