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Level Up.pdf

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486 Index<br />

Fat Princess, 422<br />

F.E.A.R., 112, 400<br />

Feeding Frenzy, 368<br />

fencing, 92–93<br />

Field, Syd, 41<br />

FIFA Manager series, 11<br />

Final Draft, 411<br />

Final Fantasy series, 175<br />

Final Fantasy VII, 52<br />

fingers (off of path), 228–229<br />

first person camera, 127–129<br />

first person shooters (FPSs), 8, 9, 128<br />

Flash animated sequences, 408<br />

“Flex-O-Fingering,” 156–157<br />

Flight Simulator series, 11<br />

fl ow, 342–343. See also game flow<br />

Fluid, 404<br />

FMV (full motion video), 408<br />

forced scrolls, 125–126<br />

Force Unleashed (Star Wars), 214, 369, 374<br />

foreshadowing, 211–212<br />

form follows function, 83–84, 90, 118, 282, 329,<br />

344n9<br />

four-fingered characters, 422, 422n2<br />

four-legged characters, 109<br />

FPSs. See first person shooters<br />

Frogger, 48, 203<br />

full motion video (FMV), 408<br />

fun curve, 338<br />

F-Zero, 126<br />

Galaga, 359<br />

Galaxian, 175<br />

game bible, 72<br />

game demos, 420–421<br />

game design documents (GDDs), 59–82. See also<br />

one-sheet; pitch presentation; ten-pager<br />

game design document template, 445–458<br />

Game Developer’s Conference, 25, 37<br />

game over screens, 195, 277, 278–279<br />

gameplay. See also multiplayer gameplay<br />

bi-dimensional, 127<br />

“bite-size,” 46, 79<br />

characters and, 92–95<br />

conjugate, 382–385<br />

mechanics, 69–70, 331–354<br />

progression, 76<br />

ramping, 338<br />

repetitive, 10<br />

speed of, 97<br />

story v., 37, 42, 46<br />

subject matter for, 42–43<br />

walking v., 96, 227–228<br />

“gamers’ thumb,” 159<br />

games (video games)<br />

arcades, 4–7, 9<br />

bad, 25, 429<br />

defi nition, 3<br />

diffi cult, 338<br />

genres, 8–12, 22<br />

history, 4–8<br />

kids and, 29–30<br />

length of, 48, 363<br />

licensed, 54–56<br />

objectives, 3, 22<br />

stories’ role in, 46<br />

themes, 200–207<br />

titles for, 49–50, 446<br />

as training level, 239<br />

game world map, 209–210<br />

Gard, Toby, 130n5<br />

Gary Gygax Memorial mapping section, 217–223,<br />

217n13<br />

gating mechanisms, 388<br />

Gauntlet, 140, 381, 382<br />

GDDs. See game design documents<br />

Gears of War games, 49, 112, 199, 258, 263, 268,<br />

269, 272<br />

genres (game genres), 8–12, 22<br />

gestalt, 68, 195, 195n15<br />

Ghostbusters, 112, 276<br />

Ghosts ‘n Goblins, 28, 110, 210, 260, 275, 338, 358<br />

goals<br />

game, 447<br />

players’, 212–213<br />

God<br />

God view, 138–139<br />

man v. God (multiplayer), 384<br />

God of War series, 25, 66, 96, 136, 161, 178, 184,<br />

322, 351, 371, 374, 375, 408<br />

Goldberg, Rube, 350, 350n12<br />

GoldenEye, 112, 129n4, 151<br />

Gondry, Michel, 24, 25<br />

The Goonies, 112<br />

Graffi ti Kingdom, 90<br />

Grand Theft Auto: San Andreas, 89<br />

Grand Theft Auto 3, 177<br />

Grand Theft Auto 4, 219, 223<br />

Grand Theft Auto series, 10, 11–12, 59, 276, 427<br />

Gran Turismo series, 11<br />

graphical adventure games, 10<br />

graphics, 5, 13, 14, 245<br />

grapples, 253–254<br />

The Grasshopper: Games, Life and Utopia (Suits),<br />

1n4<br />

gray box level, 233–234<br />

greed, 365–367, 378<br />

griefing (MMOs), 389<br />

grinding, 10, 387–388<br />

GTA4, 177<br />

guilds (MMOs), 389<br />

Guirao, Paul, 328–329<br />

Guitar Hero, 168, 213, 395, 404<br />

gunplay/guns, 261–271<br />

Gunstar Heroes, 217, 345<br />

Gygax, Ernest Gary, 217–223, 217n13

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