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Level Up.pdf

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On Moving 257<br />

Many games allow the player to maneuver during this recoil bounce to let<br />

the player chain bounce attacks off of the heads of multiple enemies! Make<br />

sure you award an escalating bonus for each additional bad guy bounced.<br />

Make it a big moment for the player — they ’ ve just done something cool!<br />

You don ’ t have to be a short Italian plumber to do jump attacks. Weapon ­<br />

wielding tough guys can do these moves too. Just make sure you follow<br />

these guidelines:<br />

• Make sure the player ’ s maximum jump is taller than the tallest enemy<br />

you can jump attack. Otherwise you ’ ll be colliding with the enemy ’ s head<br />

or shoulders, which will look strange.<br />

• When the player lands, apply the same rules as an attack impact: stop<br />

the action for a beat by freezing the enemy or world ’ s action, generate<br />

explosive effects, rumble the controller — anything to make the attack feel<br />

more powerful.<br />

• Even if the player misses, the strike could generate some radial effect; a<br />

stun or knock back for nearby enemies, for example.<br />

• Allow the player a quick recovery — they ’ ll want to get back into action<br />

immediately.<br />

• Then again, you could give the player a delay as part of the risk/reward<br />

of perfoming the attack. For example, Mario firmly plants his butt into the<br />

ground after a butt bounce. If he misses an enemy, he ’ s vulnerable for a<br />

beat to getting hurt by an enemy.<br />

If jumping is a little too frivolous for your big bad space marine or soldier,<br />

you can have them vault over obstacles to add variety to battlefield<br />

movement. Vaulting works well with cover systems (see below) and ducking.

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