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Level Up.pdf

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We Are Not Alone 111<br />

player, who is looking at the same character for the entire game. Even<br />

better, take a page from World of Warcraft and allow players to dress up<br />

and customize their characters whenever they gain new gear and<br />

abilities.<br />

Weapons<br />

• Rather than just adding a +3 upgrade to a weapon, give it a<br />

physical manifestation of that new power. Have it glow, gout flame,<br />

add runes, sights, nozzles or other “ bits ” to reflect the weapon ’ s new<br />

capabilities.<br />

• If you don ’ t want to change the weapon ’ s appearance, consider<br />

changing the animation of the player character. A more powerful gun<br />

requires a different shooting stance than a lighter one.<br />

In short: keep it clear, expressive, and visual and you can ’ t go wrong.<br />

We Are Not Alone<br />

In early video games players were a single hero battling against computer<br />

enemies or a human opponent. Games like Double Dragon and Teenage<br />

Mutant Ninja Turtles allowed a friend to help out, as long as you didn ’ t mind<br />

them bumping into you as you played. While cooperative gameplay with<br />

multiple players has advanced greatly in the MMO and FPS space, console<br />

games have pushed the envelope in the other direction; the second<br />

character. When creating gameplay with a second character, you have to<br />

decide whether the character is playable or a companion.

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