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Level Up.pdf

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350 LEVEL 12 The Nuts and Bolts of Mechanics<br />

as a non - player character to gain entry into a location. In order to create the<br />

disguise, the player had to stick tape over a hole in a fence that a cat<br />

passed through. The cat ’ s back would rub against the tape and hair would<br />

stick to the tape which the player would use to create a mustache disguise.<br />

However, the non - player character that the player was disguising<br />

themselves as DIDN ’ T EVEN HAVE A MUSTACHE!! My very important<br />

motto for creating puzzles has since become:<br />

NO CAT MUSTACHES<br />

In other words, don ’ t be so damn clever. If you have created a Rube<br />

Goldberg style12 solution to your puzzle, then you ’ ve overthought it and it<br />

needs to be simplified. The conflict isn ’ t “ game designer vs player ” but<br />

“ player vs puzzle. ” So check your ego at the door and do what ’ s right for<br />

the player and the game.<br />

Of course, up to now, we ’ ve been talking about puzzles that you find in<br />

story- based games. But there are plenty of other puzzle - based games:<br />

• Dexterity- based action puzzles like Bejeweled or Puzzle Quest<br />

• Observation puzzles like the Mystery Case Files games<br />

• Pure puzzles like Sudoku or crosswords<br />

• Knowledge puzzles like Buzz! or You Don ’ t Know Jack.<br />

When creating trivia and knowledge puzzles, don ’ t assume everyone knows<br />

what you do. Keep your questions short and clear. Do your research and<br />

determine what kind of questions your audience would want to answer.<br />

Make sure you have a wide range of difficulty from simple to obscure, but<br />

mostly simple. Write lots of questions. Knowledge games cease to be fun<br />

the minute you have answered all of the questions.<br />

There are many different ways a player can answer a question. Which one is<br />

right for your game?<br />

Multiple choice: give players a range of choices — at least three. Create<br />

“ close answers, ” with answers that are similar to the real answer or ones<br />

that could be easily confused with the real answer. Remember to change<br />

things up by allowing the player to select the wrong answer from a group of<br />

correct ones.<br />

Find the object/image: the player must hunt for the answer among a<br />

variety of images or objects. Don ’ t make the hunt be pixel perfect, allow for<br />

12 Rube Goldberg was a newspaper cartoonist who drew very complex and amusing<br />

contraptions to do very simple things. The famous board game “ Mouse Trap ” is unofficially<br />

based on his cartoons.

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