31.07.2013 Views

6.2 Ontwerpgrepen - Universiteit Twente

6.2 Ontwerpgrepen - Universiteit Twente

6.2 Ontwerpgrepen - Universiteit Twente

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

270<br />

postmodern designs over several decades. From this comparison the<br />

analysis was shifted to a design method perspective, and then it showed<br />

that there is just a limited set of design principles that stands at the base<br />

of somewhat all of this unruly design. This research thus presents a<br />

particular part of design history as a means of how to implement postmodern<br />

meaning into designs. This is illustrated by the product communication<br />

model of Crilly et al., where the design of a product acts<br />

as a transmitter for the designer’s intent at the one side, steering the<br />

consumer’s response on the other. The deconstruction of unruly design<br />

in this research concentrates on the input side of the model, supporting<br />

ways to materialize the designers’ design intent.<br />

Placed in cultural context the historical survey has lead to a ‘history of<br />

unruly design ideas’ that formed the basis for identifying five common<br />

unruly design practices, bringing unity in this diverse field. Then it<br />

showed that, despite their unruliness, from a design method perspective<br />

most of the researched designs are very alike. This means that everyone<br />

can make unruly designs, as long as the process is followed. However,<br />

the results will not be automatically interesting.<br />

The five common design ‘rules’ though, are fairly simple: combine different<br />

interest domains; use inspiration from popular culture; incorporate<br />

form-complexity; make use of ready-mades, or; make use of uncommon<br />

material. In all cases, the designs have two common characteristics. The<br />

first one says that ‘functionality is not the same as usability’.<br />

Philippe Starck stated for instance, when he was confronted with critique<br />

on his Juicy Salif, that he did not design a malfunctioning juicer,<br />

but a “conversation piece”. Memphis leader Ettore Sottsass called his<br />

inefficient Carlton bookcase a “room divider”. These objects were not<br />

primarily intended to be a bookcase or a juicer: they are objects to communicate<br />

a meaning, disguised as a bookcase and a juicer. The primary<br />

function of “making juice” and “storing books” is sacrificed for the<br />

ability to communicate an idea. The utility of the objects is minimized<br />

in favour of their significance.<br />

Secondly and more important is the influence of context. When objects<br />

are placed in a different context, they will change in themselves. They<br />

do not change physically, but they change because they are looked at

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!