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Hazard anticipation of young novice drivers - SWOV

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animation clips were made, each lasting about thirty-five seconds. All videos<br />

were 'taken' from the driver's perspective. Animation was used because it is<br />

easier to stage scenes in animation videos than in real life videos. In none <strong>of</strong><br />

the clips the hazards materialized. This means that no car suddenly emerged<br />

from behind an object that blocked the view and no other road users<br />

performed risky actions.<br />

An interactive pointing system (with a computer mouse) was applied.<br />

At certain moments in each clip, the clip was paused for 5 s. These short<br />

pauses with a frozen traffic situation on the screen were necessary to allow<br />

participants to make mouse clicks. During these pauses participants could<br />

click on covert latent hazards and on overt latent hazards. They also could<br />

click on small rectangles located at the left and right side <strong>of</strong> the screen. With<br />

a mouse click on the right rectangle participants could indicate that they<br />

would have looked to the right in search <strong>of</strong> a hazard if this would have been<br />

possible. With a mouse click on the left rectangle participants could indicate<br />

the same for hazards to the left. In each pause only the first three clicks,<br />

including the clicks on the rectangles were recorded. To ensure that<br />

participants concentrated on the task and did not randomly click as many<br />

times as possible, participants were told that clicks on irrelevant spots would<br />

lower their score. Not all pauses contained three latent hazards and in some<br />

pauses, there were no latent hazards at all. A disadvantage <strong>of</strong> pauses is that<br />

participants can reorient themselves (McGowan & Banbury, 2004). This is to<br />

say, the very fact that a video clip pauses, could be a cue for participants to<br />

start searching for latent hazards they had not noticed while the video was<br />

still running. The pause itself, in contrast to driving in the real world, also<br />

facilitates participants with time to search for these possible latent hazards.<br />

This was another reason to instruct participants in advance that false clicks<br />

would lower their score and to keep the pauses short (5 s).<br />

Just as in the hazard detection and recognition task <strong>of</strong> Chapter 4, before the<br />

start <strong>of</strong> each video clip a plan view was presented <strong>of</strong> the manoeuvre the car<br />

would make in the video clip. The number <strong>of</strong> pauses per video clip differed<br />

and ranged between three and six per clip. When a pause started, a countdown<br />

timer was visible on the bottom <strong>of</strong> the screen, indicating the time left<br />

for pointing and clicking. On spots where a click was made a green cross<br />

appeared. However, after three clicks in a pause no more crosses appeared<br />

when a click was made. In contrast to video clips used in Chapter 4, no part<br />

<strong>of</strong> a dashboard and a steering wheel was visible. See for an example <strong>of</strong> a<br />

pause Figure 5.3.<br />

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