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Hazard anticipation of young novice drivers - SWOV

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etween learner <strong>drivers</strong> and experienced <strong>drivers</strong>. There are several possible<br />

causes for this failure: (1) the task with the mouse clicks was too complex, (2)<br />

the response method was disadvantageous for the group <strong>of</strong> older more,<br />

experienced <strong>drivers</strong>, and (3) the interruptions (the pauses for clicking)<br />

enabled the participants to discover latent hazards they had not noticed<br />

before (McGowan & Banbury, 2004). These possible causes are elaborated<br />

below:<br />

1. Complexity<br />

Participants could not only click on areas on the screen, but could also<br />

indicate if they preferred to look to the left or to the right in order to<br />

search for possible hazards. This is rather complex and not a natural<br />

action in this context. Test instruction and familiarisation (with two<br />

animation videos) was limited to four minutes and it is questionable if<br />

all participants were equally well prepared to complete the task. The<br />

animated video clips were made before the video clips that were used<br />

in Chapter 4. Some <strong>of</strong> the latent hazards in the old video clips used in<br />

the present study were rather ambiguous as the pauses were not always<br />

at the right moment. The animated video clips were produced with a<br />

s<strong>of</strong>tware application that at that moment in time could not adequately<br />

model car behaviour. Because <strong>of</strong> this, vehicles in the traffic scene not<br />

always moved naturally. There was no dashboard visible at the bottom<br />

<strong>of</strong> the screen. This could have made some participants believe they<br />

were not the driver, but the driver <strong>of</strong> the lead vehicle in the video clip<br />

as sometimes is the case in computer games. The computer monitor was<br />

rather small (15") and the video clips were not presented full screen.<br />

This all could have made it more difficult to detect latent hazards.<br />

2. Disadvantageous for older participants<br />

There were no computer illiterates in the groups. For the group <strong>of</strong><br />

<strong>novice</strong> <strong>drivers</strong> and experienced <strong>drivers</strong> in the present study use was<br />

made <strong>of</strong> samples from another study (De Craen, 2010). Only<br />

participants were recruited for that study that frequently used the<br />

internet. Regular use <strong>of</strong> a computer however does not imply that all<br />

participants played computer games. It could be that pointing and<br />

clicking for regular computer gamers was performed at the procedural<br />

stage <strong>of</strong> skill acquisition and for participants not familiar with computer<br />

games at the declarative stage <strong>of</strong> skill acquisition (see Section 3.10). As<br />

computer games are in particularly popular among <strong>young</strong> people, it<br />

could be that the older, more experienced had a disadvantage.<br />

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