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133 What’s That or How Many?<br />

gone. There are no surprises—just rote results. Nothing is ever ambiguous or vague.<br />

This is the end of anxiety and uncertainty, and it makes it unnecessary to trust others<br />

and give them a chance to think on their own. But is it a sensible way to educate people<br />

to recognize and exploit new opportunities? What good are my rules now? Of<br />

course, training needn’t limit experience. It may be open-ended—for example, in<br />

studio instruction and situated learning. In the latter, master and apprentice interact<br />

during actual practice. They work on the same thing without having to see it in<br />

the same way. They go on. There’s no underlying structure to control or guide the<br />

process—‘‘structure is more the variable outcome of action than its invariant precondition.’’<br />

This is like visual calculating. Nothing guarantees that it’s the same way twice.)<br />

But why not try something new? Is training necessary for a successful conclusion when<br />

I calculate?<br />

Of course, even if we do not make the above assumption, this calculation could lead to usable<br />

results.<br />

Ignoring ‘‘the above assumption’’ is what visual calculating is about. Whether or not<br />

you think it’s real calculating doesn’t actually matter. The ambiguity cuts in opposing<br />

ways: once to explain why greater attention hasn’t been focused on visual calculating<br />

as a useful alternative to calculating with numbers—the one isn’t calculating—and<br />

then again to explain why it’s so easy to think that visual calculating is necessarily<br />

the same as calculating in the ordinary way. I like to calculate by seeing. But whenever<br />

I try, either no one believes it or they think I’m doing something else—that I’m calculating<br />

by counting. Maybe I’m wasting my time when it comes to visual calculating.<br />

Only what can I do? I want to see how far reasoning goes. And there’s always something<br />

new to see that takes me somewhere else to look. My instincts aren’t conservative<br />

when it comes to seeing shapes. There’s simply no need to remember what was<br />

there before. I’m free to look again now to decide what to do next.<br />

I guess my approach to shapes and rules isn’t the norm. This much is evident in<br />

the quotation from Ivan Sutherland—one of the pioneers of computer graphics and<br />

computer-aided design—that I started with on page 61. Here it is again—<br />

To a large extent it has turned out that the usefulness of computer drawings is precisely their<br />

structured nature and that this structured nature is precisely the difficulty in making them. . . . An<br />

ordinary draftsman is unconcerned with the structure of his drawing material. Pen and ink or<br />

pencil and paper have no inherent structure. They only make dirty marks on paper. The draftsman<br />

is concerned principally with the drawings as a representation of the evolving design. The<br />

behavior of the computer-produced drawing, on the other hand, is critically dependent upon the<br />

topological and geometric structure built up in the computer memory as a result of drawing operations.<br />

The drawing itself has properties quite independent of the properties of the object it is<br />

describing.<br />

The preliminary appeal to structure and memory in early efforts to draw with the<br />

computer is unassailable today throughout practice and education. It makes the computer,<br />

and pencil and paper appear to be irreconcilably different kinds of media. The<br />

draftsman always has the option to draw it in one way and to see it in another—to

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