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143 What’s That or How Many?<br />

The way rules handle ambiguity adds to Rota’s examples. The whats of shapes depend<br />

on their parts, and these are resolved anew every time a rule is tried. For parts, ‘‘the<br />

only kind of ‘existence’ that makes any sense—if any—is the evanescent existence of<br />

the trump card.’’ Parts are necessary now, and then go away as I go on calculating. The<br />

changing results contribute to the flow of meaning. Perception trumps logic to guarantee<br />

that there’s something new to see that makes a difference. Wandering around is<br />

really wandering around. Is this existential? Maurice Merleau-Ponty suggests as much<br />

in an apt description of rationality.<br />

Rationality is precisely measured by the experiences in which it is disclosed. To say that there<br />

exists rationality is to say that perspectives blend, perceptions confirm each other, a meaning<br />

emerges.<br />

Like views are found elsewhere. James and Dewey both rely on the same kind of dynamic<br />

rationality in reasoning. Jacques Barzun admires the ‘‘artist mind’’ below. And<br />

my topologies keep a record of what I do as I calculate with shapes. So what’s next? Is<br />

computational phenomenology in the cards? Don’t be silly. This isn’t what calculating<br />

is supposed to do, but there’s no denying it—rules restructure shapes every time<br />

they’re used. (Rota treats phenomenology and combinatorics as separate worlds—<br />

what’s that and how many?—and has a cavalier answer when he’s asked how he<br />

inhabits both—‘‘I am that way.’’ But it seems to me that there’s an important relationship.<br />

It’s combinatorics if shapes are made up of points, and phenomenology if they’re<br />

not. The elements of thought either have dimension zero or greater. There’s more than<br />

identity in embedding.)<br />

Calculating and reasoning—visual or not—common sense, missionaries and cannibals,<br />

and other whats are no better off than shapes. But isn’t this how it should be?<br />

The ambiguity is something to use, even with computers. Minsky is clever about this—<br />

he thinks that calculating and reasoning are the same without excluding my kind of<br />

rules that rely on embedding, the way McCarthy does, or impling that they’re very difficult<br />

if not impossible to define, as Winograd and Flores do. Once you see the ambiguity,<br />

it’s easy to make it work for you in many ways. In fact, what Minsky says about<br />

creativity is telling.<br />

What is creativity? How do people get new ideas? Most thinkers would agree that some of the secret<br />

lies in finding ‘‘new ways to look at things.’’ We’ve just seen how to use the Body-Support<br />

concept to reformulate descriptions of some spatial forms. . . . let’s look more carefully at how we<br />

made those four different arches seem the same, by making each of them seem to match ‘‘a thing<br />

supported by two legs.’’ In the case of Single-Arch, we did this by imagining some boundaries that<br />

weren’t really there: this served to break a single object into three.<br />

However, we dealt with Tower-Arch by doing quite the opposite: we treated some real boundaries<br />

as though they did not exist:

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