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81 What Makes Calculating Visual?<br />

Suppose I keep Evans’s shape the same<br />

I can draw it with eight lines—its maximal elements—the way an experienced draftsman<br />

would. It might go like this—in sequence, the three horizontals<br />

the three verticals<br />

and the two diagonals<br />

Only I’m not obliged to treat these lines as constituents. In particular, the parts of<br />

the shape may be combinations of maximal lines—just four of Evans’s triangles are<br />

defined in this way—or, allowing for everything I can including the other twelve triangles,<br />

combinations of maximal lines and any of their segments. Now there are indefinitely<br />

many parts, and none trumps another. But segments aren’t given all at once like<br />

points or the members of a set. They’re not set out explicitly one by one; only maximal<br />

lines are. This is something new that looks almost Aristotelian. Parts are potentially<br />

infinite—I’m free to cut Evans’s shape wherever I like—and not actually so. The parts<br />

I see—the limited number I resolve when I divide the shape or draw it—depend on my<br />

rules and how I use them. I need an embedding relation for this that’s one dimensional<br />

and that works for lines. (Linguists like to say that languages are potentially infinite<br />

sets of sentences, and explain this with rules that combine words recursively. This is<br />

calculating by counting. It’s why Chomsky’s grammars are generative and it’s what it<br />

means to be creative. Sets of shapes are the same—my rules are recursive, too. Only my<br />

rules do more when they divide shapes into parts. Seeing isn’t counting, nor does creativity<br />

end with words and recursion, or searching through the myriad alternatives

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