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387 Background<br />

codes, student and faculty handbooks, and standards for research overlap from school<br />

to school, so that the ‘‘rules’’ to stop copying seem to be copied. Nonetheless, design<br />

studios are out. They rely on seeing what your classmates are doing and putting it<br />

to use as your own. This condones copying and encourages student work that looks<br />

the same—it’s uncanny how often studio projects are alike and how no one ever seems<br />

to notice. But copying is no way to show what you can do in research—so much for<br />

reverse engineering and repeatable results in science—and in super-tough university<br />

classes where you can earn an F. Copying isn’t allowed. It’s a question of ownership—<br />

everyone has to do ‘‘original’’ work to guarantee that it’s his or hers. That’s how teaching<br />

and learning are measured—by the work you do on your own—and it’s what it<br />

means to be creative. There’s just no place for design!) As long as I don’t assume there<br />

are units in a combinatorial process—that’s been the big problem all along: how to calculate<br />

without symbols—it’s easy to go on in new ways and to encourage others to do<br />

the same. Design needn’t be a mystery. You can teach it and foster mastery instead. Design<br />

and teaching how to do it show meaningful results when there’s copying. It’s best<br />

practice, and it’s always in process so that nothing is ever final. Results aren’t set in advance<br />

and can’t be repeated (recited) by rote. It may be that there are some useful alternatives<br />

to copying—anything can happen—but I wouldn’t bank on it. I’ll put my<br />

money on shapes and rules. Calculating—yes, copying—provides a competitive advantage<br />

that’s hard to beat.<br />

One of the things I’ve been trying to show throughout this book is that it’s always<br />

possible to go on in new ways when you calculate with shapes and rules. It’s<br />

about seeing for the first time again and again without ever having to start over. Going<br />

on, to be sure, is the way to design, but it’s hardly the way to end a book. That calls for<br />

a conclusion. I started out in the introduction talking about seeing and doing in this<br />

way:<br />

[Calculating with shapes and rules] is subjective and variable—the shape grammarist’s<br />

voice is ineluctably personal.<br />

And this seems to be the right ending, too. In many ways, it’s just what this part of my<br />

book has shown. I’ve taken you through many examples of what I do when I use rules<br />

to calculate with shapes. Seeing and saying what I see are always personal. There are no<br />

rote results, whether I copy what I see or call this something else—descriptions don’t<br />

count. My eyes have only their own way of knowing. That’s a good reason to calculate,<br />

and it’s why calculating works in design.<br />

Background<br />

The background to this part is pretty straightforward, especially if I stick to what I’ve<br />

said in the order I’ve said it. The quotation I start off with is from Walter Smith’s testimony<br />

to the Royal Commission on Technical Instruction of 1883. 1 Smith sets the tone<br />

for what I go on to say. There are three points of interest. First, he equates drawing<br />

with painting and design. Second, he’s sure that drawing can be taught rationally and<br />

intelligently in school like language and mathematics. And third, he turns to ‘‘a great

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