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7 Answer Number One—What Do You See Now?<br />

that enhances rather than diminishes what’s possible in drawing and making things. It<br />

doesn’t work to say you understand design unless this explains what you can see and<br />

do with pencil and paper. These are the flip sides of what I want to show. There’s a lot<br />

to see and a lot to say. And there’s more.<br />

Designers tell me they’re special. It’s evident that what they do when they’re being<br />

creative—that is to say, designing in practice—distinguishes them from everyone<br />

else. When I first heard this, I wasn’t really sure. I wondered how anyone could tell.<br />

Luckily, Donald Schon had a reason why—‘‘reframing’’ and ‘‘back talk’’ make the difference.<br />

This is the ability to interact with your work in the same unstructured way you<br />

argue about something new in vague and shifting terms that haven’t been defined—to<br />

reconfigure what you’re doing before and after you act, to react freely as you see things<br />

in different ways, and to try new ideas in an ongoing process as you like. Designers<br />

work in this way. And in fact, everything about drawing confirms it. <strong>Shape</strong>s are the<br />

reason why—embedding and the consequent ambiguity make reframing and back<br />

talk inevitable. That’s how they work. But Schon went on to say that designers aren’t<br />

alone in their use of reframing and back talk. Reframing and back talk are hallmarks of<br />

all professional activity. Good doctors, lawyers, and planners use them, too. However,<br />

shapes still make a difference that may make designers right. There are devices for visual<br />

expression—shapes—and devices for verbal expression—symbols—that aren’t the<br />

same. Designers may be special because they use the former before the latter. Only<br />

the difference isn’t categorical, even if shapes and symbols classify professions, the<br />

mainly visual ones and the mainly verbal ones. There are some decisive relationships,<br />

and an unexpected kind of equivalence. <strong>Shape</strong>s are full of ambiguity—this explains<br />

reframing and back talk in design and may show something about how they work elsewhere.<br />

It’s still a question of ambiguity and how to use it.<br />

I’m going to develop a unified scheme that includes both visual and verbal<br />

expression with shapes and symbols, respectively. My scheme has two aspects. First,<br />

whenever I use symbols, it’s a special case of using shapes. Embedding is restricted,<br />

so that it’s identity. This may seem like a minor change—it’s merely a question of<br />

whether the things you’re dealing with have dimension zero or more, whether they behave<br />

like points or not—but the implications are huge. It makes all the difference. Take<br />

the shape<br />

and assume that its three longest lines—the lines that I drew—are individual symbols.<br />

Then the triangle

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