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382 III Using It to Design<br />

x fi x<br />

is a good example. I first erase the shape assigned to x and then draw it again exactly as<br />

it was. This is copying according to the formula<br />

ðx<br />

xÞþx<br />

But there’s more to rules than identities that keep shapes the same—even if this<br />

changes the way shapes look. Rules in the schema<br />

x fi tðxÞ<br />

copy a shape or any part of one, erasing it and drawing it someplace else. The schema<br />

shows again why embedding—fusing shapes and then dividing to pick out parts—is so<br />

important. What you copy depends on reciprocal tests—what you can see with your<br />

eyes or trace out with your hands. And there’s nothing rote about the results when<br />

there aren’t any units to keep you from going on in your own way. Copying triangles<br />

with the rule<br />

to turn the shape<br />

upside down<br />

proves it beyond doubt. Copying three triangles gives two new ones to copy, and then<br />

this goes in reverse from two triangles to three. There’s magic in the scribe’s hand<br />

when there’s always something new to see. (This may not be scholarship, but it does<br />

seem to be art.) Or perhaps boundaries are better as copies to delineate regions and<br />

mark endpoints. This is one way drawing works to copy what’s there. Then the rules<br />

in the schema<br />

x fi bðxÞ<br />

are perfect. The schema shows even more how copying changes according to what you<br />

see and what you draw, as boundaries are decided in different ways—here in a collage<br />

of points, lines, and planes

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