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279 I Don’t Like Rules—They’re Too Rigid<br />

Easy enough—but the generalization presents a problem if all I have is rules. Squares<br />

work because they’re rigid—hence the title of this section—while relationships between<br />

lines and angles can vary arbitrarily in quadrilaterals. Quadrilaterals inscribed<br />

one in another needn’t repeat the same spatial relation. There’s plenty of room for<br />

things to vary. And this is also true for squares—perhaps in the first black and white<br />

drawing above, but explicitly here<br />

This kind of variation seems to imply that I need an indefinite number of rules to<br />

correspond with different spatial relations for squares. There are too many ways they<br />

can go together. But there’s a neat way out using alternative spatial relations for points<br />

and lines—endpoints and interior points. I can modify my original rule<br />

by replacing the square in its left side and the new square in its right side with their<br />

boundaries to get the rule<br />

And this rule gives me exactly what I want, when I use it together with the indeterminate<br />

rule<br />

that moves a point anywhere in the interior of a line, à la Zeno, half a segment at a<br />

time, and the rule<br />

that erases a point. Then the boundaries of squares can be used to inscribe squares in<br />

squares, even as these boundaries are moved from place to place one point at a time.<br />

The details of this process are illustrated in the following way—starting with the topmost<br />

point—to orient squares as desired in a kind of distributed calculating.

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