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244 II Seeing How It Works<br />

to limit the possibilities and thus guarantee the results I want. First, this makes lines<br />

behave like units—a point and a line together<br />

determine a perpendicular<br />

and thus a constant scaling factor. And then, the point and the line break the fourfold<br />

symmetry of the line<br />

so that rules apply in definite ways. (Turn this around and ask what a line does for a<br />

point that’s invariant under indefinitely many transformations—rotations, reflections,<br />

and changes in scale. Points and lines interact with one another reciprocally when<br />

rules are tried. There’s nothing to tell them apart that implies that points constrain<br />

lines or vice versa. Geometrically at least, basic elements are the same.) But apply the<br />

rule<br />

and see what happens<br />

or other rules like it. (I count two hundred and fifty-six rules that can each be used for<br />

something different, and in combination to produce more. There are four distinct left<br />

sides and sixty-four distinct right sides, and no transformation matches left to left and<br />

right to right at the same time. But this is profligate—a few rules and other tricks do<br />

similar kinds of things. I can begin to think about this by moving points around with<br />

the pair of rules<br />

to simulate what my other rules do. My new rules are defined in terms of generators for<br />

the symmetry group of the line. And the idea is good for other shapes with different<br />

symmetries.)

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