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301 Design without Thought<br />

using only a single schema<br />

x fi tðxÞ<br />

where x is a triangle or a regular polygon, and t is an appropriate transformation of<br />

x. Then the number of ways I can apply the schema to a shape in the array without<br />

remainder corresponds to the Fibonacci number of its column. I showed this for the<br />

series of squares inscribed in squares in the second row. The rule<br />

and others defined in the schema work like erasing rules. <strong>Shape</strong>s are filled with ambiguity.<br />

And there are always rules to take advantage of it, so that I’m free to look at<br />

things in new ways. Finding the right rule to apply may require time, effort, and a little<br />

luck, but nothing prevents it from being used.<br />

Most of what I’ve been saying about rules and calculating with shapes is anecdotal.<br />

I’ve been presenting decompositions as case studies. This is no surprise. The way<br />

ambiguity is used now may have little to do with the way it’s used later. Ambiguity<br />

won’t go away. It’s there whenever I apply rules to calculate, but it’s not handled in<br />

the same way all of the time. That’s why ambiguity is so interesting and valuable. The<br />

trick is to use ambiguity without limiting it by trying to generalize. There’s no chance<br />

of this, as long as rules can vary as widely as shapes can. In this way, ambiguity always<br />

provides the chance to try things that haven’t been tried before. It’s keeping your eyes<br />

open when you calculate.<br />

Design without Thought<br />

What is design? No one ever agrees, but I used to side with Franz Reuleaux—<br />

Invention, in those cases especially where it succeeds, is Thought.

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