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6 Introduction: Tell Me All About It<br />

drawing got there, or which of its lines were actually drawn. Remember, it’s possible to<br />

forget. And even if I know, I can be wrong. For example, I may inadvertently rotate the<br />

drawing. Its history is as irrelevant as it is invisible. You’re free to start over, or to<br />

change your mind. It’s completely up to you. Whatever you see is right. There are no<br />

prior results to guide you. And it’s no good trying to cheat. Analysis won’t buy you<br />

anything. There’s nothing to figure out in advance—parts aren’t definite. <strong>Shape</strong>s are<br />

always ambiguous. It’s no use asking me what I’ve done—I can’t do your seeing for<br />

you. It’s always the same. What you see is what you get.<br />

This is like relaxed conversation with friends. Talking can be aimless—fluid,<br />

funny, full of irony, irreverent, illogical, lacking any definitions, frustrating, enjoyable,<br />

and so much more—and even so, very useful. You don’t know what you’re going<br />

to hear until you’ve heard it, and this goes for what you say. You just go on talking.<br />

And in the same way, you don’t know what you’re going to see until you’ve seen<br />

it, and this goes for what you draw. You just go on looking with your eyes. You’ve<br />

got the knack. But don’t be complacent. It’s never absolutely sure. An automatic<br />

process can be stopped. Then everything can go horribly wrong. It all falls apart. And<br />

when shapes are in pieces, their changes are in the past with nothing new in sight.<br />

Analysis decides what there is before I look. There’s no more to see, only arrangements<br />

of pieces combined in alternative ways. These are easy to count, and the results<br />

are always the same. Analysis settles everything before it begins. Nothing is ever really<br />

new.<br />

What can I do to stop you from using your eyes? Are there neat examples of this?<br />

Are they something to worry about? How do you go on seeing anyway? What does<br />

it mean when you’ve got the knack? These are some of the questions I’m going to<br />

answer. But like many good questions, their importance is established only as their<br />

answers unfold. Everything depends on shapes and their properties. I want to take advantage<br />

of these properties to get something new—to use shapes in a continuous process<br />

that doesn’t check my ability to see in another way as I go on. Look at it like this. I<br />

want to have the ability to act on what I see, whatever it is and whenever I see it. Much<br />

more, I want to try and explain how all of this works. I want to figure out what’s going<br />

on as shapes change.<br />

Another one of my big questions is how to be creative in design. My guess is<br />

that shapes—drawing them and seeing them—have a lot to do with the answer. If<br />

designers use shapes in their work as sketches, drawings, models, and the like, then<br />

they can’t do anything more than shapes allow. This is a lot for both hand and eye.<br />

Still, there are telling implications for creative activity. Understanding shapes is a useful<br />

place to start and outline the limits of design. First, there are experiments to run<br />

with pencil and paper, and other devices to get the facts right, so that seeing is never<br />

lost. This is like physics. There are phenomena—shapes and the lines, etc., that go to<br />

make them—and observation. Everyone can see what’s happening and talk about it in<br />

his or her own way, while shapes ground the discussion in concrete experience. <strong>Shape</strong>s<br />

are there to see and to see again. Then, there’s the mathematics to describe the many<br />

and varied results of these experiments, and to tie them together in a meaningful way

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