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17 Answer Number Two—Three More Ways to Look at It That Tell a Story<br />

time I apply a rule, I define a well-formed string of brackets. And I can continue from<br />

where I’ve left off to get more strings of the same kind. Or I might want to start calculating<br />

from h i again to get other strings. That’s all there is to it. That’s all it takes to<br />

calculate anything that can be calculated. Find rules for palindromes. It isn’t any harder<br />

than angle brackets. Palindromes are a special case in which only rule 1 is tried:<br />

hh...hi...ii. Mark the centers of strings to insert matched symbols there.<br />

Minsky didn’t stop with symbol manipulation. He had other things to say, too.<br />

There was the bigger idea that rules might describe how we think. Minsky was passionate<br />

about this, and when I was a student, he showed it in his very public and uproariously<br />

impolite argument with Hubert Dreyfus—it was about what computers can and<br />

can’t do. Dreyfus was one of my instructors in the humanities, and he didn’t see how<br />

computers could think. The Danish philosopher Søren Kierkegaard and others showed<br />

why. It was about ‘‘results’’—units and counting the distinct ways they combine. It<br />

seemed that there were things you could teach and count, and things you couldn’t.<br />

Dreyfus and Miss H—— were saying the same kind of thing, but Dreyfus was explicit<br />

about it and had Kierkegaard to back him up. At the time, though, it didn’t matter. It<br />

was all emotion. Dreyfus saw through what Minsky was trying to do—there was more<br />

to thinking than symbols in the way they’re normally used—but Minsky wasn’t listening<br />

to what Dreyfus was trying to say. It was the perfect academic argument—thinking<br />

was out! The line was drawn—you were either on the right side or on the wrong side of<br />

a new technology. Dreyfus never had a chance at MIT. Yet even today, no one knows<br />

for sure whether computers can think or not. It’s the kind of question that will probably<br />

be resolved with a set definition. But the answer may be beside the point. If computers<br />

can’t think, it won’t be for the kind of reasons Dreyfus gives—because his<br />

reasons are included in calculating. Kierkegaard wasn’t enough, even with the instinctive<br />

Miss H——. This was evident as soon as I started to play around with shapes and<br />

rules, and to get results—going from symbols to shapes changed everything. The difference<br />

was palpable. Calculating with shapes was an example of Dreyfus’s way of thinking,<br />

and it let me see in the way artists do. The switch from symbols to shapes was my<br />

big idea—it really worked—but it was still a few years off.<br />

Meanwhile, I heard Noam Chomsky talk about language. I learned that generative<br />

grammars—these are systems of rules something like Post’s—show how words go<br />

together to make sentences. Almost everyone uses language in a creative way—you can<br />

say and understand things that you haven’t said or heard before. But how is this possible?<br />

It’s certain that no one knows every sentence in advance. Generative grammars<br />

provide the answer. With a limited number of rules to combine words, I can generate<br />

an unlimited number of new sentences. It’s the same kind of recursive process I used<br />

to define strings of angle brackets. But what about design? It’s creative, too. You can<br />

always make something different, but how? Chomsky’s grammars got me thinking—<br />

why not shape grammars for languages of designs? With a finite number of rules,<br />

I might be able to generate an indefinite number of things. They might even hang<br />

together in the same style. I could finally say how to put lines on a blank sheet of<br />

paper. I could understand creativity in design.

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