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40 Introduction: Tell Me All About It<br />

that depend on the same twelve points<br />

Or is it four points<br />

and five<br />

Are boundary elements more meaningful than centers? Who’s to say? Do I have to decide<br />

once and for all?<br />

I can change my mind about what I see anytime I want. Is this automatically an<br />

error? Where’s the pitfall? Seeing isn’t stuck—it has no roots in metaphysical ground.<br />

Nothing is certain. It’s merely a convenience to assume that the things in the world are<br />

so forever, and keep all of their original parts. It facilitates taking roll. But if I only<br />

count, I’m going to miss a whole lot. Once I begin, I lose my chance to change. There<br />

aren’t any surprises with symbols. Parts don’t fuse as long as I remember what they are.<br />

Everything divides in the same old way with the same old constituents. Combinatorial<br />

play makes perfect sense for games like checkers and chess, or for construction sets like

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