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355 Seeing Won’t Do—Design Needs Words<br />

x fi<br />

that help to count, and identities and other rules in the schema<br />

x fi tðxÞ<br />

Topologies are simply descriptions that show how I’m calculating and how shapes<br />

and their parts change continuously as I go on. But I may want to name parts and<br />

give them meaning in alternative ways. So, on the other hand, I sketched a general<br />

approach in which different algebras are combined in sums and products to define<br />

compound shapes. It includes both what I did in algebras like U 12 þ W 22 with lines,<br />

planes, and colors (weights) to produce paintings and what I did originally when I<br />

handled shapes and colors separately. Now I’m going to give a couple of examples to<br />

illustrate some of the things I proposed, strictly with shapes and words—actually numbers,<br />

but these are words as well, and are largely equivalent in practice. Using words<br />

and using numbers both require looking at what’s there. Words and numbers divide<br />

shapes, naming their parts, although numbers do it sequentially in order to count<br />

them up. The two work together to describe visual experience. They’re there to give<br />

shapes meaning and they tend to keep it constant. The consistency seems right, yet it<br />

isn’t necessary. Ordinarily, it’s expected, and it lets us anticipate the future and plan for<br />

it without having to worry that everything might change without rhyme or reason.<br />

Perhaps this explains why creative activity, drawing and playing around with shapes<br />

when their parts alter erratically, is apt to seem ineffable. Yes, there are always topologies,<br />

although they aren’t exactly everyday descriptions in words. But words and<br />

descriptions don’t have to be used in design all the time, only if they’re useful. And<br />

they are in my two examples. The second is the more elaborate. It uses schemas and<br />

rules for Palladian villa plans to explain how shapes and words (numbers) work and<br />

what this shows.<br />

The main idea is easy enough—I’m going to associate description rules with the<br />

rules I apply to shapes, and use both kinds of rules to calculate in parallel. Every time I<br />

give a rule for shapes, for example, this one<br />

there are description rules for something else:<br />

(1) If the new shape is not the previous one, then the total number of squares I’ve<br />

inscribed increases by one, where squares are defined in the identity

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