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356 III Using It to Design<br />

(2) Furthermore, if there are more squares, then there are four more triangles, where<br />

triangles are defined in the identity<br />

These description rules apply in conjunction with the rule<br />

to say what happens as I continue to draw lines in a certain way—I get additional<br />

squares and triangles. Symbolically, I might summarize this with the rules<br />

(1A) number of squares fi number of squares þ 1<br />

(2A) number of triangles fi number of triangles þ 4<br />

Then, for the series of shapes<br />

there’s the corresponding series of descriptions<br />

from step 0 1 2 3<br />

number of squares 1 2 2 3<br />

number of triangles 0 4 4 8<br />

I’m calculating in parallel to produce shapes and the descriptions that go with them.<br />

And notice that I can even distinguish descriptions that are the same, if I count the<br />

steps in which they’re produced. To start, there’s a zero for bookkeeping, and then,<br />

the description rule<br />

step fi step þ 1<br />

There’s a lot going on to tell me what I’m doing. The mechanics for all of it is<br />

straightforward enough, and extends neatly to many other things. For example, I can<br />

record the transformations I use to apply rules and define my topologies to show how<br />

rules pick out parts of shapes. Then there’s more than mere mechanics that concludes<br />

with dry numbers. Well, the mechanics still isn’t much—that’s the way I like it when I

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